This mod is a comprehensive post-game overhaul for Tale of Two Wasteland's Enclave. Originally a simple patch between the mods Functional FEV and my TTW conversion of Enclave Improvement Project, I eventually decided to give this mod its own identity. I present:
Features
A short questline that allows the player to properly side with the Enclave after infecting Project Purity in "Take it Back!". This is completely optional, however; you can continue to be hostile towards Enclave forces after infecting the purifier.
All content from Functional FEV and Enclave Improvement Project is present, patched to work together.
Full access to Raven Rock and Broken Steel locations after the main quest.
A new player home in Raven Rock - Level 2
Levels of Raven Rock destroyed during "The American Dream" can be repaired at the cost of 5000 caps.
A new Enclave-themed perk, available after repairing Raven Rock.
Changes Made to Functional FEV Content
Galaxy News Radio will no longer be taken off the air; Three Dog will still die and be replaced by Margaret, however.
The interior of the Satellite Relay Station will now be accessible.
Horace Pinkerton will be hired by the Enclave and return to the Rivet City Science Lab after "Take it Back!"
Project Purity will use the interior cell from Functional FEV after "Take it Back!", it will then switch to Broken Steel's version of the interior after the appropriate Enclave quest has been completed. Anna Holt will also be moved to the Jefferson Memorial Rotunda after the appropriate Enclave quest is completed.
Requirements
Tale of Two Wastelands
Functional FEV - Enclave Ending Mod TTW
Compatibility/Recommended Mods
Spoiler:
Show
My original TTW conversion of Enclave Improvement Project is now considered a legacy mod, and is only still accessible for archival purposes. Do NOT use it with Manifest Destiny.
Rebuild the Capital is not compatible.
My other Enclave mods, Enclave NPC Overhaul and Enclave Auxiliary, are fully compatible and recommended.
Tweaks for TTWis compatible.
Faction Costumes for TTW - REVISED is compatible.
Enclave Commander NV Edition, OR preferably myTTW Edition, arecompatible.
Claim the Mojave (and the Capital) *can* be compatible and is recommended, but my tweaks modis needed.
Vertibird Player Homeis compatible and recommended.
If you would like your Enclave to resemble that of the above screenshots:
Titans of the New West 2.0, Power Armor Visual Enhancement, myPAVE Enclave retexture, my Enclave Retexture Suite, and Reoty's Concept Vertibird Retexture are recommended.
Other recommended mods include Classic Sentry Bot Overhaul, Assaultrons of New Vegas,Raven Rock Exterior Overhaul, Enclave Sergeant RL-3, Tenpenny Suite After Saving Megaton, and Enclave Theme for Megaton-Tenpenny Houses.
Prerequisites/How to Start
Spoiler:
Show
Megaton must NOT be nuked.At least, not until afterthe appropriate Enclave quest has been completed. Tenpenny Suite After Saving Megaton is recommended, as it will allow you to own both houses.
Do NOT side with the ghouls during the quest "Tenpenny Tower". You must kill the ghouls.
"The Replicated Man" will become unavailable if not completed before the main quest. It is recommended that you complete the quest before starting "Take it Back!".
If "Take it Back!" is completed before starting "Reilly's Rangers", you will not be able to revive Reilly in Underworld. You can, however, still start the quest through the remaining methods.
Play through Fallout 3's main quest normally, treating Enclave encounters as you see fit, up until meeting President Eden in "The American Dream".
While in dialogue with President Eden, you must select "Why do you want my help? Why not have Colonel Autumn help you?". This will start the quest "Joining the Enclave". DO NOTconvince Eden to destroy Raven Rock.
Upon returning to the Citadel, start "Take it Back!", butDO NOTreveal the modified FEV to Elder Lyons.
Play through the Liberty Prime sequence as normal, starting "Project Impurity". How you deal with Colonel Autumn is up to you.
You MUST infect the purifier's water supply with the modified FEV and complete Project Impurity. Not doing so will result in you siding with the Brotherhood. It does not matter who enters the code to activate the purifier.
After going through the ending sequence and cutscene, you should awake in the Citadel, under siege by Enclave forces. This is how you know that Functional FEV has successfully activated.
You should then be given the option to formally join the Enclave. Selecting "No" will lock you out of Manifest Destiny's questline, but you will still be able to see the changes of Functional FEV. Selecting "Yes" will ally you with the Enclave faction, and should unlock access to Raven Rock.
Upon returning to Raven Rock, you can optionally speak with President Eden, who will congratulate you on your success. To start Manifest Destiny's questline, look for and speak to Sgt. Mayfield in the War Room of Raven Rock - Level 2.
Troubleshooting/Bugs
This mod is in what I would consider a complete state, but there are some kinks.Within the mod folder is a text document walkthrough.There will be further content updates (such as voicelines, one way or the other) and fixes in the future.
Spoiler:
Show
Manifest Destiny shouldbe safe to install mid-playthrough, as long as you install beforespeaking with President Eden for the first time. That said, installing on a new playthrough will minimize any possible bugs.
There will be issues if you do not infect Project Purity with this mod installed. Do not install this mod if you plan on playing Broken Steel normally/siding with the Brotherhood.
There is a terminal in Raven Rock - Level 2 that you will use over the course of the questline to issue take-over orders to Enclave personnel. DO NOT select these orders until the appropriate quest that mentions these orders is active, doing so could break the questline.
If, for whatever reason, Enclave soldiers are still hostile after joining the Enclave, Faction Costumes for TTW or Tweaks for TTW's Enclave Ceasefire option should act as good workarounds.
If, for whatever reason, you are unable to enter take-over orders, use these console commands for their respective locations:
Set EIPQuest02.MegatonSecured to 3
Set EIPQuest02.TenpennySecured to 3
Set EIPQuest02.PentagonSecured to 1
If any other bugs are encountered, do not hesitate to bring them to my attention.
Credits
MASSIVE credits to both hman101 and Lawlder, authors of Functional FEV and Enclave Improvement Project respectively. None of this would be possible without them.